Slow travel: a no-fast-travel run, week three
Three weeks in, and the rule still holds: no fast travel at all. Carriages are allowed, because paying a driver and watching the road go by feels like part of the world rather than a menu.
The biggest surprise is how much of the map I had simply never seen. On earlier characters I knew the cities and the quest markers. Now I know the bend in the river where wolves always wait, the shrine halfway up the mountain path, and the abandoned camp that turned out to hold a decent bow.
Downsides are real. A simple delivery quest can eat an evening. I started planning trips like an actual journey: food, a couple of healing potions, and a rough idea of where I might sleep.
Next week: trying to cross the whole province on foot in a single in-game week, without buying anything along the way.