Tamriel Parts

Field notes, spare parts and half-finished mod lists from one very long playthrough.

Slow travel: a no-fast-travel run, week three

August 2 · playthrough

Three weeks in, and the rule still holds: no fast travel at all. Carriages are allowed, because paying a driver and watching the road go by feels like part of the world rather than a menu.

The biggest surprise is how much of the map I had simply never seen. On earlier characters I knew the cities and the quest markers. Now I know the bend in the river where wolves always wait, the shrine halfway up the mountain path, and the abandoned camp that turned out to hold a decent bow.

Downsides are real. A simple delivery quest can eat an evening. I started planning trips like an actual journey: food, a couple of healing potions, and a rough idea of where I might sleep.

Next week: trying to cross the whole province on foot in a single in-game week, without buying anything along the way.